KEY CONCEPTS - DISPLAY TEST & MEASUREMENT
The following is an overview of key terms in display test and measurement, with emphasis on general concepts and concise description. More rigorous definitions, and complete explanations, are accessible via the companion index of resources.
CONTENTS:
- Photometric Measurements
- Luminance
- Contrast Ratio
- Gamma (Gray Scale/EOTF)
- Color Measurements
- Chromaticity
- Color Temperature (CCT)
- Gamut mapping (RGB plotting)
- Dominant Wavelength & Purity
- White Balance, Gray Balance
Multidimensional Characteristics
- Uniformity
- Spatial Uniformity (Flat-field)
- Angular Distribution
- Reflection
- Veiling Glare
- Specular and Diffuse Reflectance
- More Complex Metrics
- BRDF (Bidirectional Reflectance Distribution Function)
- MTF (Modulation Transfer Function)
Photometric Measurements
Luminance:
A measurement of the brightness of an area on the display surface, as perceived
by a standard human observer. The definition of the standard human
observer is the cornerstone of the discipline of photometry.
Contrast
Ratio: This metric compares the brightest to the darkest output
produced by the display under specified conditions. The precise test
conditions required may vary; light and dark readings may be averaged over
several regions; ANSI Contrast compares the maximum display brightness
to the minimum brightness achievable with the display powered-on. Other
standards allow the dark measurement to be performed with the display power
off….
Gamma:
A function which relates the brightness (luminance) of a display to the
corresponding digital or electronic control parameters (grayscale). For
color displays, gamma characterization is performed for each of the three
color channels (red, green, and blue) independently.
Color Measurements
Color:
Though color perception is inherently subjective, it is possible to make
objective measurements of the color of a source or object as perceived by a
standard human observer. Various standard human observers are defined in the
discipline of Colorimetry. According to the standard model, the perceived
color of a given spot can be reduced to a three-dimensional value. The three
dimensions of color can be described in different ways; in perceptual terms, perhaps
the most straightforward approach is to describe color in terms of brightness,
hue, and purity, or saturation.
Chromaticity:
A two-dimensional description of color, which corresponds to the combination
of hue and purity, omitting the third dimension of brightness.
The luminance (brightness) and chromaticity of a spot on a display, taken
together, provide a complete description of its color.
Gamut
mapping (RGB plotting): All colors produced by a display
are created by some combination of three primary colors: Red, Green, and
Blue. In fact, each display color can be described in terms of the amount of
R, G, and B primaries present. (This description is alternative, but
equivalent, to a description in terms of brightness, hue, and purity.) If
the chromaticity coordinates of the three primaries are plotted in a
chromaticity diagram (see Fig. 4), the triangle enclosed by these points
represents the full range of colors reproducible by the display. This range
is the display’s color gamut.
Correlated
Color Temperature (CCT): This metric is used to describe the
color of a white light (such as a display backlight) by comparing its chromaticity to that of an idealized incandescent source, known as a black body.
The color of an incandescent source (which glows due to heat) depends upon
its temperature; lower temperature sources are more red or yellow; higher
temperature sources are more blue. The CCT of a white light is the
temperature of the black body which most closely matches its chromaticity.
White
Balance, Gray Balance: After characterizing the chromaticity and gamma functions for each of a display’s three color channels (R,
G, B), it is possible to calculate the amount of R, G, and B required to
reproduce any color within the display’s color gamut. A particularly
important feature is the location of the white point: The
chromaticity of a specified white light, to which the observer is assumed to
be adapted. Light sources with different CCT have slightly different
chromaticities, but once the location of the desired white point is specified,
the proportion of R, G, and B primaries required to reproduce it is known as the
display’s white balance. The chromaticity of a neutral gray is the
same as that of the white point, but since the gamma functions of a display
are typically non-linear, a different gray balance may be required to
reproduce the same chromaticity at a lower luminance level.
Dominant
Wavelength & Purity: These values, taken together,
represent an alternative description of chromaticity. Dominant
wavelength corresponds to hue, while purity corresponds to saturation. The
relationship between wavelength and hue can be understood in terms of the
colors of the visible spectrum, as observed in the rainbow: Shorter wavelengths
correspond to violet and blue hues; medium wavelengths to greens and yellow;
longer wavelengths to orange and red hues. In the chromaticity diagram
(figure 3), hues change in an arc about the central white point,
moving clockwise from violet through blue, cyan, green, yellow, orange, and
red. Purity increases as chromaticity moves from the central white
point to the outer limit of the spectrum locus: The horseshoe-shaped
curve representing the chromaticities of pure spectral light. Thus, for
example, an intensely-saturated red would be plotted near the edge of the
diagram, while a pink color of the same hue (or dominant wavelength) would
fall near the center.
Uniformity Measurements
An
ideal display would render the same luminance and chromaticity for a given
output, regardless of position on the screen surface and angle of view. In
practice, all displays are non-uniform to some extent, with output varying as
a function of position and angle. Such variation is characterized by mounting
a photometric or colorimetric sensor in a positioning stage, which controls
the position of the measurement spot and/or the angle of view.
Spatial
Uniformity (Homogeneity): The spatial uniformity of a
display is characterized by measuring spots at different positions on the
display surface when the image displayed is nominally uniform (same R, G, B
values for each pixel). The variation in actual luminance and/or
chromaticity observed is reported and evaluated as a function of position
(x,y) on the display screen.
Angular
Uniformity: The angular uniformity of a display is
characterized by measuring a single spot on the display surface from
different viewing directions. The variation in actual luminance and/or
chromaticity observed is reported and evaluated as a function of viewing
direction. Viewing direction is specified in terms of two angles: The zenith
angle (q) represents angular displacement from the normal or perpendicular direction; the azimuth angle (f)
represents rotation about the normal axis. (If the display were a clock
face, and f were defined as zero degrees at 12:00, then f would equal 30˚ at 1:00, 90˚ at 3:00, 180˚ at 6:00, etc.)
Reflection Measurements
Veiling
Glare: A secondary image due to reflection from the display
surface that is superimposed upon the primary image rendered by the device.
This secondary image will partially obscure or degrade the primary image.
Such reflections can be specular (mirror-like), diffuse (matte), or something
in-between: Hazy or blurred. Such glare can reduce the effective contrast
produced by a display, or cause an undesired color shift. For this reason,
it is important to characterize the reflectance properties of a display.
Specular
Reflection: Reflection, as from a mirror or
polished surface, which preserves the image of the source of the reflected
light. Specular reflectance is a measure of the degree to which a
surface will reflect light in this way. The specular reflectance of a
display is measured by illuminating the display surface with a relatively
small, well-defined source, and collecting light from the reflected image,
which is confined to a specific direction.
Diffuse
Reflectance: Reflection, as from a matte or rough
surface, in which the reflected light is perfectly scattered, so that no
image of the source of reflected light is produced. Instead, the reflected
light renders the entire surface of the display itself visible as a “veil”
through which the primary image is seen. Diffuse reflectance is a
measure of the degree to which a surface will reflect light in this way. Diffuse
reflectance of a display may be measured by illuminating the display surface
as in the measurement of specular reflectance, and collecting the light
reflected in all directions. The result may include both a specular
and a diffuse component; in this case, it is necessary to subtract the
contribution of specular reflectance to obtain the diffuse reflectance.
Haze:
Reflection which produces a blurred image of the source of the reflected
light. Since all real images are blurred to some extent, and few surfaces
are perfectly diffuse, the practical definition of haze is somewhat arbitrary.
Haze is defined as an intermediate case between specular and diffuse
reflection, in which reflected light is scattered by more than some arbitrary
small angle (qmin), and less than
some arbitrary large angle (qmax)
from the ideal specular path. Like diffuse reflectance, haze may be
characterized by making measurements with sources and sensors of different
sizes, then separating specular, diffuse, and haze components by analysis. A
more rigorous approach is to use a goniometer to measure the BRDF of the display surface (see below).
More Complex Metrics
Bidirectional Reflectance Distribution Function (BRDF): A
measurement of the reflection properties of a surface for given direction
of illumination and direction of view. As in the measurement of
angular uniformity, the viewing direction is specified in terms of two
angles: The zenith angle (qv)
and azimuth angle (fv).
But here, the direction of illumination (qi, fi)
must also be specified. BRDF is measured by mounting a light source and
sensor on two positioning stages, and moving each independently with respect
to the sample surface. A complete BRDF characterization of any surface is
quite data-intensive; it can be both time-consuming to perform, and difficult
to interpret. For this reason, such testing is often abridged, e.g. by
limiting the number of directions of illumination.
Modulation
Transfer Function (MTF): For various reasons, the image
reproduced by a display may be somewhat blurred; sharp edges between dark and
light areas may be softened, with a gray region of transition between them.
If a pattern of fine lines is displayed, the contrast, or modulation, between
dark and light areas may be reduced. Typically, the narrower and more
closely-spaced the lines, the more pronounced this effect will be. The MTF
of a display describes such a loss of contrast as a function of spatial
frequency – that is, the number of lines in a given distance. Typically, MTF
is measured by displaying an image with a sharp edge, and measuring the
luminance of the display at several small, closely-spaced points on either
side of that edge. The result is known as an “edge-spread function.” The MTF
of the display can be calculated by analysis of this result, and used to
predict the effect of the display upon any other type of image.